The game I worked on during the first inquiry block was intended as the first prototype for what I want to create in this year’s TSA game design competition. The overall concept for the game is that the player controls a rover reactivated after an unknown period of time as they explore the alien environment around them. The first inquiry block only lasted 2 weeks, as such the game in its current state is relatively simple. the main mechanic of the game at the moment is to move to different locations where your energy can be recharged. However it is missing some the elements to “gamify” it. What I mean by this is that it’s relatively simple to create a simple level that the player can move around, but without some sort of end goal i.e high score, narrative objective, or location to reach it’s not quite a game yet. At the moment it’s possible to stay in one of the charging locations and never run out of power, their isn’t much incentive in the way of a high score or cool place to discover. To create this prototype I used the Unity3d game engine and at first I tried creating my own custom character controller with only minor success. I decided to use the standard assets car(an existing asset) to create the vehicle, and some simple gameplay scripting to create the charging areas.